

Gear changing? Nope, never did like the idea in games of switching out your whole armour set at the click of a button once engaged, it's a delicate process (especially when it comes to removing some of the tight clothing that so many games seem to force female avatars into these days)! However, if it is just the standard weapon switch, so a cleric can either use staff for dps/burst healing or shield and mace for pvp healing, I don't think there is anything wrong with it. What problems arise out of this? Not many weapons would be implemented with this and would, most likely, lead to having one or two classes being able to benefit while the rest are left build around this anomaly. If you have a warrior that is normally using a greatsword but gets this sword that has an awesome buff to increase crit chance by 100% or something crazy like that, naturally this will lead many warriors to use this sword for about 5 seconds to pop the buff and switch back to the greatsword. For example, in Archeage, Aion, and other mmos, some weapons will have its own "skill", giving players an additional buffing skill or something of that nature.


What I mean by this is, it depends if weapons will have separate skills or functions, aside from a players standard skill pool. It really depends on what kind of features will be in the game.
